![]() You can see how they could, but until we get to play the game beyond the first couple of hours, we won’t know for sure. Does it matter if you botch the interview, or whether you save the damsel in distress? At the time of writing, it’s hard to say. So far, we only know for sure that it’s this last variable that leaves a lasting mark on the game – and even that appears to be an aesthetic difference (although, admittedly it’s an impressive one). If Shelby takes a hit from the rampant pervert, he’ll have a plaster on his hooter in all subsequent scenes. Finally, there’s Shelby: if you end up fighting the client, you could end up getting hurt. ![]() If you rescue her from the nasty client, she’ll thank you – and I’m guessing this might open up some form of assistance in the future. For a start, there’s the information that can be gained from the prostitute piss her off, or fail to ask the right questions, and you may not get anything out of her. There are several variables to be found in this scene. At this point you can either intervene and come to her rescue, or go home. Either way, you’ll eventually leave – only to watch as a dodgy-looking chap forces his way into her room. Depending on your line of questioning, she may give you a few details about her child’s disappearance, or she might angrily throw you out. ![]() Shelby starts the game at a run-down motel where he attempts to interview a call girl – a melancholy figure who lost her son to The Origami Killer. ![]() You may suspect that the man you’re talking to is holding back a vital piece of information – so what do you do? Do you reason with him, threaten him with police action, or fire a bullet into the wall right next to his head? All of these approaches will affect your story in different ways what’s less clear is how significant these deviations are.įor example, let’s look at the first scene featuring Scott Shelby – the shabby yet likeable private detective. As the four protagonists push on with their respective hunts for The Origami Killer, it’ll be down to us to determine their choice of action. Alright, so we know that Heavy Rain is a game about choice. ![]()
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